We can’t talk about mechanics without mentioning crafting. Using shields in a game like this was never my style, but after a few battles using the guard counter, I don’t leave home without one. Just like it sounds, you are able to wait for something to strike your shield, then quickly follow up with an attack. Then there’s the guard counter, and I’ve been abusing the hell out of this mechanic. There are some instances where enemies will know you’re coming, and oh boy, will they be ready for you. Don’t panic, though because stealth doesn’t always work. It can really affect the way a fight plays out, helping you avoid sticky situations. It never gets old, sneaking around a camp of enemies, eliminating the weaker ones before challenging the tougher guys. Being stealthy is also great for sneaking past enemies, even if they’re looking right at you. For those ranged types, getting in a first strike will reward you with extra damage. Now, you can sneak up on unsuspecting enemies and get in an easy backstab. Stealth is a fun addition to the game, and veterans of Sekiro will be right at home with the ability. I’ve been in plenty of fights with enemies and bosses, where a nicely timed jump made the difference between defeat and death. Being able to jump ensures that you’re backed into something that you can quickly jump over or onto when needed. However, the ability to jump is new it took me some time to get used to it. You have access to a standard and strong attack, and the ability to backstep, dodge, and dodge roll. Little things here and there, but the underlying combat systems haven’t changed. Significantly since the combat system hasn’t changed throughout Fromsoftware‘s previous games, but it has been improved. If you have played either of the Dark Souls, Demon’s Souls, or Bloodborne games, then the Elden Ring combat will be familiar. Not unless something super-dee-duper drastic happens. I’ll follow up on this review once I finish, but I doubt this will change my opinion of the game. That’s due to the sheer amount of stuff crammed into the game. I’ve got 97 hours of gameplay, and I’m near the end but not finished. I’ll be upfront about it - I did not finish the game. This is a game that I had been looking forward to for the past two years, and having more than a few days to play through this eagerly anticipated title has been a blessing. Platform(s): PC (reviewed), PS4, PS5, Xbox One, Xbox Series X|Sīefore jumping into this review, I want to thank Bandai Namco for providing ample time to review Elden Ring. Yes, it’s that damned good, and yes, you must play it. There is only room for one, and Elden Ring has occupied all the space. Elden Ring has replaced every Soulsborne game I once loved and adored. That’s the review! No, I’m kidding, but I’ll say this. Oh yes, Elden Ring is here, and you must play it.
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